Blood in Pixels
A forty-line procedural generator for blood stains in pixel art: a ragged blob, scattered droplets, and drips that run down the wall. With an interactive demo you can click.
VR 101: Foundations of VR Interaction
A book on VR development, with a focus on interaction design.
Reverse-Engineering the Switch 2 Pro Controller’s Bluetooth Protocol
I just really wanted to play Splatoon on the Switch 2 with a mouse and keyboard.
A Navigable KD-Tree
Reusing a nearest-neighbor k-d tree for directional UI navigation.
The Implicit State Machine
One of the most prevalent code smells in game development.
The Deal-With-It-Ism Trap
When a critique of the terrain gets repackaged as a deficiency of the hiker.
Closures in C#: A Brief Introduction
You create temporary variables all the time. But exactly how temporary are they?