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A voxel siege room with drywall breached down to the bare metal frame and a metal-cored pillar at the centre
Uncategorized

Voxels That Scale and Break

Jun 3, 2026Jun 4, 2026
The techniques that keep a destructible voxel shooter real-time — sparse storage, off-thread meshing, and an explosion that casts a shadow to decide what it can damage.
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Game Development

VR 101: Foundations of VR Interaction

Sep 9, 2024May 20, 2026
A book on VR development, with a focus on interaction design.
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Game Developmentsoftware developmentvirtual reality
GameDev - Technical

The Planet Engine

May 4, 2026May 8, 2026
What if the ground was flat, but the world was round?
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Game DevelopmentPhysics
Software Development

Reverse-Engineering the Switch 2 Pro Controller’s Bluetooth Protocol

Apr 4, 2026May 4, 20261 Comment on Reverse-Engineering the Switch 2 Pro Controller’s Bluetooth Protocol
I just really wanted to play Splatoon on the Switch 2 with a mouse and keyboard.
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software development
Software Development

A Navigable KD-Tree

May 11, 2026May 12, 2026
Reusing a nearest-neighbor k-d tree for directional UI navigation.
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algorithmssoftware development
GameDev - Technical

Input, Action, Context

May 2, 2026May 9, 2026
An introduction to well-architected input design.
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Game Developmentsoftware development
GameDev - Technical

The Implicit State Machine

May 3, 2026May 4, 2026
One of the most prevalent code smells in game development.
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ArchitectureGame Developmentsoftware development
GameDev - Design

The Trust Principle

Oct 2, 2025Apr 1, 2026
Silksong: A Great Game That Forgot Why It Was Great
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Game DevelopmentGame Review
Random Thoughts

The Deal-With-It-Ism Trap

Apr 3, 2026May 13, 2026
When a critique of the terrain gets repackaged as a deficiency of the hiker.
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AILifesoftware development
Random Thoughts

The Good and the Bad

Feb 14, 2025May 13, 2026
When we talk about a video game, a movie, or any kind of work of anyone's.
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Game Review
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Copyright © 2024 - By Leon Yun

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